Sony in deal for games How will teenagers play arcade video games in the future? Giggling away with friends or alone in a networked world, battling anonymous foes in foreign cities, miles away, communicating only through blinking screens? Sony Corp’s new video game alliance announced last week showed that the arcade centres of the future could very well be a combination of the traditional physical game centres of the past and a new entry point into a cyber world for a Web generation. Sony will join forces with two Japanese arcade game operators, Sega Corp and Namco Ltd, to build an advanced version of PlayStation2 to be used in game centres. The new console, however, will carry some major enhancements separating it from the PlayStation2 it rolled into living rooms last year. These include monitors and video cameras rigged up to a high-speed network to connect players in different centres. More than half of adults in US online More than half of all adults in the USA have access to the Internet, according to a study released, as more women, minorities and lower-income families came online in the second half of 2000. The online population more closely resembles the US population as a whole than in the first half of last year, the Pew Internet and American Life Project surveyed of 3,498 Americans found. But the "digital divide" between technological haves and have-nots persists. The study found that the number of adults with Internet access grew in the second half of the year to 104 million from 88 million, a jump to 56 per cent from 47 per cent of the adult population. — Agencies |