Restricted mobility is no barrier for fans
John Horn

IF you look closely at some of the most popular comic book and collectible characters featured at Comic-Con International in San Diego, you notice some unexpected similarities. "X-Men’s" Professor Charles Xavier uses a wheelchair. "Daredevil’s" MattMurdock is blind. "Iron Man’s" Tony Stark doesn’t have a healthy heart.

Melissa Eckardt, 28, has muscular dystrophy. She's a fan of Second Life and of Comic-Con's services. Here, Eckardt is shopping along with thousands of others gathered at Comic-Con International 2009 in San Diego
Melissa Eckardt, 28, has muscular dystrophy. She's a fan of Second Life and of Comic-Con's services. Here, Eckardt is shopping along with thousands of others gathered at
Comic-Con International 2009 in San Diego

But it’s not just the superheroes who are living with disabilities. All around the San Diego Convention Center are scores of others whose bodies are not fully functional, and many of them are navigating Comic-Con’s cavernous exhibit halls in wheelchairs.

"You can be someone you are not in real life," said Virginia Baker, a 62-year-old fan of the World of Warcraft video game and manga (Japanese comic books). Because of severe knee problems, the San Diego resident has used a wheelchair for more than seven years and was attending Comic-Con for the third time. "You can feel like you can be one of them—you have legs! —and you can become a warrior," she said of the appeal of fantasy gaming.

While the annual convention celebrating comics, movies, toys and games doesn’t break down how many of its visitors have disabilities, it’s obvious to any casual observer that the disabled—most noticeably, people with mobility problems—make up a significant portion of Comic-Con’s 1,25,000 guests.

A wing of the 6,500-seat Hall H (where Hollywood movie previews are shown) is reserved for hundreds of fans using wheelchairs. The convention provides volunteers to wait in line for people who aren’t able to stand for long periods of time, and a disabled services department provides personal assistance (it will store medicine in convention floor refrigerators, for one thing) and rental wheelchairs to dozens of visitors.

The disabled are so much a part of the Comic-Con fabric that some of the convention’s security officers use wheelchairs and Comic-Con staff members have been heard yelling at other attendees using wheelchairs to slow down like everybody else trying to get to a presentation.

"I wish everybody had services like they do here," said 28-year-old Melissa Eckardt of San Diego, who uses a wheelchair because of muscular dystrophy and is attending Comic-Con for the 15th time. "They know what to expect and what they need to do, and it only gets better year after year."

Yet accessibility only describes what it’s like to move around the San Diego Convention Center during Comic-Con. More significant is why some people with disabilities (like some other minority groups) say they are drawn to comics, fantasy fiction and video games in the first place.

Several convention visitors and activists and authors in the disabled community say there can be a special bond between the disabled and fantasy figures, even if the make-believe characters don’t have a disability.

"Each hero or villain in a comic is different in some way that makes them stand out in society. Their differences may be anything from the powers that Clark Kent tries to hide from the general public to the blindness that Matt Murdock embraces as a part of his life," said Megan Drummond, a journalist who suffered a brainstem stroke at seven and now writes about disabilities.

"Each one is trying to make the best of a sometimes difficult situation, which is something that people with disabilities do on a daily basis. Some people with disabilities may draw inspiration from that, some may feel that the situation of a certain characters mirrors their own life, and others may just find entertainment in it," Drummond said.

Andrew Imparato, the president and chief executive of the 1,00,000-member American Association of People With Disabilities, said the X-Men comic books and movie series are particularly popular with the disabled because its narrative casts mutants as unwelcome, freakish outsiders who nonetheless embrace their distinguishing traits and become stronger through a community of similar exiles.

"There are a lot of disabled people who just want to be who they are and not have to change themselves to fit into society," said Imparato, who has bipolar disorder. "Every superhero movie I see, I see some sort of larger disability story. They are trying to fit in and trying to tell people who they are—what it means to be human.

"And a lot of people with disabilities like to have a fantasy life. If you’re a disabled person—on disability, living at home—it can be pretty depressing and isolating."

— By arrangement with LA Times-Washington Post





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