Monday,
October 20, 2003 |
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Book
Review |
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Hardware oriented
troubleshooting book
Sarabjeet Singh Kanwal
Introduction to PC hardware and Troubleshooting by Mike Meyers. Tata McGraw-Hill edition. Pages 460. Price Rs 395
MOST
of the university computer degrees and diplomas are software oriented
and provide just a little bit of information on hardware. A person who
has to work with computers for whole of his life must know hardware
components and common troubleshooting (TS) methods.
A reader can learn
about hardware through this book that has been written keeping a common
man in mind. The language used is simple and lucid. The book takes help
of illustrations, step-by-step tutorials, tips, warnings, notes, keyword
lists and chapter summaries. It then tests knowledge of students with
the help of multiple-choice questions, key-term quiz and lab projects.
The book teaches about
CPU, RAM, motherboard, expansion buses, data media and also how these
are connected through a framework. Motherboard is a component that binds
the whole system. Graphics enable a reader to recognise components in
his/her computer. Some graphics of internal components have not been
printed clearly.
History of computers
from 1968 to 2002 is graphically illustrated. Here you will find
functions and way of working of a CPU combined with RAM. Similar details
of motherboard, RAM and BIOS are also available. Chapters on
installation, upgradation and troubleshooting of these parts are worth
reading.
A complete chapter is
dedicated to functions and types of expansion buses. Next you will learn
various types of power supplies, cases and connectors. Floppy drives,
zip drives super disk drives, hard drives, compact disks and DVDs have
been discussed in details.
The book also details a
reader on CD burning; burning speeds and the way an autoplay CD is made.
A chapter explains major SCSI components. Read the book and get ready to
fiddle with animation and graphics. The working of a monitor, the latest
display device technologies and video display software are also there. A
good video card with a right video RAM is required to play an animation
correctly.
The book has chapters on
input devices like keyboard, mouse, trackball and touch pads. It also
has chapters on microphones, video cameras tablets, touch-screen, sound
card and speakers. The game controller devices that have been discussed
include joystick, gamepad and racing wheel.
Working and maintenance of
dot matrix, inkjet and laser printers has been meticulously detailed and
presented. Lastly, a reader, after going through this book, will learn
about networks and installation of LAN and dial-up network.
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