Monday,
August 11, 2003
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Guest
Speak |
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Multimedia makes
products user-friendly
Sudhir Mathur
Sudhir Mathur,
Senior Vice-President,
Arena Multimedia |
Who
among us hasn’t wrestled with a ponderous instructions manual, which
looks at best unwieldy and geeky, to fix an unnamed problem in our
state-of-the-art audio equipment or DVD? How many times have we found
ourselves on the wrong side of technology, battling incomprehensible
gizmos that appear immune to man-machine interface issues.
The digital age is
exposing us to products that we scarcely imagined in the past. To be
able to relate to them, and possibly use them effectively, it is
important that these devices be "user" friendly, with formats
that are not entirely alien to us. The proliferation of smart, digital
products in the markets such as personal digital assistants, mobile
phones, and other intelligent systems are creating the requirement for
product designers and product designs that create "human"
technologies.
In order to ensure that
the use of digital equipment relates to everyday experiences, product
design is becoming more intuitive, innovative and imaginative. And here’s
where multimedia fits it.
Manufacturers of consumer
electronic products, for instance, are turning to multimedia
technologies to go beyond the realms of traditional product making.
Age-old skills and methodologies such as model making and sketching are
being abandoned for techniques that are delivering complex human/machine
interaction. Multimedia, coupled with advanced interactive prototyping
tools, is helping conceptualise and create products that are truly
cutting edge.
Multimedia products
usually contain at least one dynamic media type such as audio, video, or
animation. They now also include information kiosks, media rich and
interactive Web pages, media rich linear presentations and non-linear
hypermedia structures. Multimedia skills could easily include digital
graphics/animation (development of graphic elements), desktop publishing
(static layout of text and graphics), or video production (production of
video sequences.)
Multimedia authoring tools glue component media elements into an
interactive information structure that communicates some form of
knowledge. They take product development from the beginning to end, from
identification of the product need, defining requirement specifications,
selection of the most appropriate distribution medium, creating or
locating component media, design of the product interface, construction
of the product, and evaluating its effectiveness.
Meanwhile what exactly is
product design and how does it use multimedia technologies to move from
the drawing board to the factory shop floor.
Product design moves along
side product development and together they take an idea from conception
to fruition. Design refers to those activities involved in creating the
styling, look and feel of the product, deciding on the product’s
mechanical architecture, selecting materials and processes, and
engineering various components necessary to make it work.
The product meanwhile can
range from an engineered device such as a computer, pager or washing
machine, to a book, a piece of art, a musical composition or anything
that gets the creative juices going. Clearly, apart from discrete
engineered products, multimedia also touches a rather vast sea of
otherworldly fabrications. While the traditional process of product
design was a time consuming one, involving countless hours of research,
analysis, design studies, engineering and prototyping efforts, and
finally, testing, modifying, and re-testing until the design was
perfected, multimedia technologies have virtually redefined this
activity, making it quick and manageable.
As product manufacturers
and platform vendors across the world strive to make better products
with shorter development cycles smaller time to market windows and
reduced total cost of ownership, they are turning to product design
automation to stay ahead of competitors.
System-level design, or
the task of designing the architecture of the product, follows product
conceptualisation. During this stage, designers and engineers use
multimedia tools to develop the product architecture in detail, with
manufacturing determining which components should be made and which
should be purchased, and identifying the necessary suppliers.
The next stage where
multimedia plays a role is detail design, or design-for-manufacture,
where the necessary engineering is done for every component of the
product. During this phase, each part is identified and engineered.
Tolerances, materials, and finishes are defined, and the
design is documented with computer files.
Three-dimensional computer
models form the core of today’s rapid prototyping and rapid
manufacturing technologies. Once the database has been developed,
prototype components can be rapidly built on computerised machines such
as CNC mills, fused deposition modelling devices, or stereo lithography
systems.
During the testing and
refinement stage, a number of prototypes, both real and virtual are
built and tested. Multimedia techniques allow for the creation of
virtual prototypes that emulate production products as closely as
possible.
India, which is gradually
emerging as a hub for outsourced engineering design services, is waking
to the
need for manpower skilled in multimedia technologies, which can
participate actively in this market. A large number of global players
have already set up design centres within the country and are on the
constant lookout for relevant manpower.
For people with
"designs" on the product development industry, multimedia
could well be the answer!
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